Cross Country for dummies
 
 

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Cross Country for dummies

This is a discussion on Cross Country for dummies within the Eventing forums, part of the English Riding category
  • how fast horse going cross country eventing
  • If you jump the wrong fence on cross country are you eliminated

 
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    12-18-2011, 05:18 PM
  #1
Foal
Smile Cross Country for dummies

Hi guys!

I'm changing for Show Jumping to Eventing this year, and was wondering what all the rules are etc? Doesn't say much in my PC manuel etc, and most people are SJers where I live...

E.g - What are the symbolisim of the white and red flags?
Faults, time penaltys etc etc :)
Last ODE I went too I only knew the rules partially, and ended up getting disqualified because I didn't know the rules... :/

Thankyou! :)
     
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    12-18-2011, 05:28 PM
  #2
Yearling
White and red flags are to tell the direction of the jump. If I'm not mistaken, red is on the left and white is on the right to give you the direction
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    12-20-2011, 05:20 AM
  #3
Weanling
Ohh you are from NZ as well..

Flags red to the right (think R for Right and red), you have an optimal time and get penalties for going over in time - if you keep to a steady canter the whole way round (forward) you will be sweet...

Standard faults - 20 for a stop in XC 4 for a rail in Sjing...

Dressage you want the lowest score....

Anything specific you want to know.?
     
    12-28-2011, 05:10 AM
  #4
Foal
Red on Right. This applies to warm up fences, too--so be careful! You can be eliminated for that.

Basic rules: Check to make sure you're using appropriate gear (no illegal bits, spurs, whips, martingales, etc.).

For dressage, the rules include waiting for the signal to enter (you then have a certain amount of time to enter) and staying in the arena. Talking/vocalizing to your horse can be penalized as an error, and multiple errors are elimination. Leaving the arena during the test (horse jumping out) is elimination. The score is a percentage, which is subtracted from 100% to produce a penalty score.

XC: Wait until the start box volunteer counts you down, then pass out of the start box through the start flags. Jump every jump in order. You can get eliminated for jumping fences out of order (skipping jumps is the most common), jumping them backward, jumping the wrong fence [rules are specific on what you can and can't jump that's not on your course], "dangerous riding," failure to pass through required markers (including finish flags), three stops at one fence, four/five (depending on level) stops on the whole course, falling off, or going over the time limit. A refusal or run out is 20 penalties. The second at the same fence is 40. Coming in over the optimum time is .4 points/second. You can get speed faults for coming in too fast, too.

That's a very vague intro, but hopefully it helps! Have fun, be safe, and kick on.
     
    12-28-2011, 05:11 AM
  #5
Foal
Red on Right. This applies to warm up fences, too--so be careful! You can be eliminated for that.

Basic rules: Check to make sure you're using appropriate gear (no illegal bits, spurs, whips, martingales, etc.).

For dressage, the rules include waiting for the signal to enter (you then have a certain amount of time to enter) and staying in the arena. Talking/vocalizing to your horse can be penalized as an error, and multiple errors are elimination. Leaving the arena during the test (horse jumping out) is elimination. The score is a percentage, which is subtracted from 100% to produce a penalty score.

XC: Wait until the start box volunteer counts you down, then pass out of the start box through the start flags. Jump every jump in order. You can get eliminated for jumping fences out of order (skipping jumps is the most common), jumping them backward, jumping the wrong fence [rules are specific on what you can and can't jump that's not on your course], "dangerous riding," failure to pass through required markers (including finish flags), three stops at one fence, four/five (depending on level) stops on the whole course, falling off, or going over the time limit. A refusal or run out is 20 penalties. The second at the same fence is 40. Coming in over the optimum time is .4 points/second. You can get speed faults for coming in too fast, too.

That's a very vague intro, but hopefully it helps! Have fun, be safe, and kick on.
     

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